This is why Josh Sawyer is cursed: nearly every single game he has been involved with has been an absolute banger of an RPG, and nearly every single one of them has been considered a commercial failure (or got cancelled). His bad luck streak continued at Obsidian: designer on Alpha Protocol, one of the most criminally overlooked games of the last twenty years director and lead designer on Fallout New Vegas, which was most definitely not overlooked but which infamously led to Obsidian getting screwed out of a bonus payment it would have received had it achieved an overall Metacritic score of 85 (it ended up with 84) and then director on Pillars of Eternity and Pillars of Eternity 2, the latter of which is a genuinely great CRPG but if you want to know how it did commercially you just have to look for Pillars of Eternity 3. This is because Josh Sawyer came to Obsidian through Black Isle, and so has his name attached to things like the cancelled Van Buren prototype of Fallout 3 - no, not the soulless Bethesda one from 2008, the one where all we ever saw of it was a main menu mockup - and Icewind Dale 2, which was mostly notable for sinking without a trace thanks to coming out two months after Neverwinter Nights. Josh Sawyer is the Creative Director at Obsidian, and for about ten years now I’ve been calling him “the most cursed man in the videogames industry”.
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